d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
32 lines
594 B
Plaintext
32 lines
594 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct SSBO
|
|
{
|
|
float4x4 mvp;
|
|
float4 in_data[1];
|
|
};
|
|
|
|
struct SSBO2
|
|
{
|
|
float4 out_data[1];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
|
|
|
|
kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
uint ident = gl_GlobalInvocationID.x;
|
|
int i = 0;
|
|
float4 idat = _28.in_data[ident];
|
|
do
|
|
{
|
|
idat = _28.mvp * idat;
|
|
i++;
|
|
} while (i < 16);
|
|
_52.out_data[ident] = idat;
|
|
}
|
|
|