cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
15 lines
485 B
Plaintext
15 lines
485 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(texturecube_array<float> uImageIn [[texture(0)]], texturecube_array<float, access::write> uImageOut [[texture(1)]])
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{
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int3 coord = int3(9, 7, 11);
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float4 indata = uImageIn.read(uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u);
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uImageOut.write(indata, uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u);
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}
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