d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
24 lines
466 B
Plaintext
24 lines
466 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float4 v;
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v.x = 10.0;
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v.y = 30.0;
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v.z = 70.0;
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v.w = 90.0;
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_27.out_data[gl_GlobalInvocationID.x] = v;
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_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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}
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