d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
30 lines
493 B
Plaintext
30 lines
493 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct T1
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{
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packed_float3 a;
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float b;
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};
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struct Buffer0
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{
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T1 buf0[1];
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};
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struct Buffer1
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{
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float buf1[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u);
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kernel void main0(device Buffer0& _14 [[buffer(0)]], device Buffer1& _24 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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float x = _14.buf0[0].b;
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_24.buf1[gl_GlobalInvocationID.x] = x;
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}
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