d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
23 lines
444 B
Plaintext
23 lines
444 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO2
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{
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uint outputs[1];
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};
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struct SSBO
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{
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uint inputs[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO2& _10 [[buffer(0)]], device SSBO& _23 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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_10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u;
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}
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