SPIRV-Cross/reference/opt/shaders/frag/flush_params.frag
2018-03-12 15:11:55 +01:00

12 lines
150 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(10.0);
}