SPIRV-Cross/reference/opt/shaders/frag/mix.frag
2018-03-12 15:11:55 +01:00

19 lines
401 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vIn0;
layout(location = 1) in vec4 vIn1;
layout(location = 2) in float vIn2;
layout(location = 3) in float vIn3;
void main()
{
FragColor = vec4(vIn0.x, vIn1.y, vIn0.z, vIn0.w);
FragColor = vec4(vIn3);
FragColor = vIn0.xyzw;
FragColor = vec4(vIn2);
}