19 lines
401 B
GLSL
19 lines
401 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vIn0;
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layout(location = 1) in vec4 vIn1;
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layout(location = 2) in float vIn2;
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layout(location = 3) in float vIn3;
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void main()
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{
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FragColor = vec4(vIn0.x, vIn1.y, vIn0.z, vIn0.w);
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FragColor = vec4(vIn3);
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FragColor = vIn0.xyzw;
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FragColor = vec4(vIn2);
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}
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