22 lines
497 B
GLSL
22 lines
497 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 PLSOut0;
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layout(location = 0) in vec4 PLSIn0;
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layout(location = 1) out vec4 PLSOut1;
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layout(location = 1) in vec4 PLSIn1;
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layout(location = 2) out vec4 PLSOut2;
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layout(location = 2) in vec4 PLSIn2;
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layout(location = 3) out vec4 PLSOut3;
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layout(location = 3) in vec4 PLSIn3;
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void main()
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{
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PLSOut0 = PLSIn0 * 2.0;
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PLSOut1 = PLSIn1 * 6.0;
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PLSOut2 = PLSIn2 * 7.0;
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PLSOut3 = PLSIn3 * 4.0;
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}
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