36 lines
1.2 KiB
GLSL
36 lines
1.2 KiB
GLSL
#version 450
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#ifdef GL_ARB_fragment_shader_interlock
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#extension GL_ARB_fragment_shader_interlock : enable
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#define SPIRV_Cross_beginInvocationInterlock() beginInvocationInterlockARB()
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#define SPIRV_Cross_endInvocationInterlock() endInvocationInterlockARB()
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#elif defined(GL_INTEL_fragment_shader_ordering)
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#extension GL_INTEL_fragment_shader_ordering : enable
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#define SPIRV_Cross_beginInvocationInterlock() beginFragmentShaderOrderingINTEL()
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#define SPIRV_Cross_endInvocationInterlock()
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#endif
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#if defined(GL_ARB_fragment_shader_interlock)
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layout(sample_interlock_ordered) in;
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#elif !defined(GL_INTEL_fragment_shader_ordering)
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#error Fragment Shader Interlock/Ordering extension missing!
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#endif
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layout(binding = 2, std430) coherent buffer Buffer
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{
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int foo;
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uint bar;
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} _30;
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layout(binding = 0, rgba8) uniform writeonly image2D img;
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layout(binding = 1, r32ui) uniform uimage2D img2;
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void main()
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{
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SPIRV_Cross_beginInvocationInterlock();
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imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0));
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uint _27 = imageAtomicAdd(img2, ivec2(0), 1u);
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_30.foo += 42;
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uint _47 = atomicAnd(_30.bar, uint(gl_SampleMaskIn[0]));
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SPIRV_Cross_endInvocationInterlock();
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}
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