23da445bd4
Multiple patches can run in the same workgroup when using multi-patch mode, so we need to allocate enough storage to avoid false sharing.
77 lines
3.6 KiB
GLSL
77 lines
3.6 KiB
GLSL
; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 40
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; Schema: 0
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OpCapability Tessellation
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OpCapability TessellationPointSize
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint TessellationControl %main "main" %foo %gl_InvocationID %foo_patch %gl_out
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OpExecutionMode %main OutputVertices 4
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OpSource GLSL 450
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OpName %main "main"
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OpName %foo "foo"
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OpName %gl_InvocationID "gl_InvocationID"
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OpName %foo_patch "foo_patch"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpMemberName %gl_PerVertex 1 "gl_PointSize"
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OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
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OpMemberName %gl_PerVertex 3 "gl_CullDistance"
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OpName %gl_out "gl_out"
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OpDecorate %foo Location 0
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OpDecorate %gl_InvocationID BuiltIn InvocationId
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OpDecorate %foo_patch Patch
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OpDecorate %foo_patch Location 1
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
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OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
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OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
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OpDecorate %gl_PerVertex Block
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%uint = OpTypeInt 32 0
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%uint_4 = OpConstant %uint 4
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%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4
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%zero_foo = OpConstantNull %_arr_v4float_uint_4
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%_ptr_Output__arr_v4float_uint_4 = OpTypePointer Output %_arr_v4float_uint_4
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%foo = OpVariable %_ptr_Output__arr_v4float_uint_4 Output %zero_foo
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%int = OpTypeInt 32 1
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%_ptr_Input_int = OpTypePointer Input %int
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%gl_InvocationID = OpVariable %_ptr_Input_int Input
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%float_1 = OpConstant %float 1
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%18 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%zero_foo_patch = OpConstantNull %v4float
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%foo_patch = OpVariable %_ptr_Output_v4float Output %zero_foo_patch
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%float_2 = OpConstant %float 2
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%23 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
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%uint_1 = OpConstant %uint 1
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%_arr_float_uint_1 = OpTypeArray %float %uint_1
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%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
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%_arr_gl_PerVertex_uint_4 = OpTypeArray %gl_PerVertex %uint_4
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%_ptr_Output__arr_gl_PerVertex_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_uint_4
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%zero_gl_out = OpConstantNull %_arr_gl_PerVertex_uint_4
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%gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_uint_4 Output %zero_gl_out
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%int_0 = OpConstant %int 0
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%float_3 = OpConstant %float 3
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%33 = OpConstantComposite %v4float %float_3 %float_3 %float_3 %float_3
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%int_1 = OpConstant %int 1
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%float_4 = OpConstant %float 4
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%_ptr_Output_float = OpTypePointer Output %float
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%main = OpFunction %void None %3
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%5 = OpLabel
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%16 = OpLoad %int %gl_InvocationID
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%20 = OpAccessChain %_ptr_Output_v4float %foo %16
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OpStore %20 %18
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OpStore %foo_patch %23
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%34 = OpAccessChain %_ptr_Output_v4float %gl_out %16 %int_0
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OpStore %34 %33
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%39 = OpAccessChain %_ptr_Output_float %gl_out %16 %int_1
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OpStore %39 %float_4
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OpReturn
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OpFunctionEnd
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