SPIRV-Cross/reference
Hans-Kristian Arntzen 18a4accd2f HLSL/MSL: Fix texture projection with Dref.
We need to divide the Dref by q.
2019-01-28 10:25:13 +01:00
..
opt HLSL/MSL: Fix texture projection with Dref. 2019-01-28 10:25:13 +01:00
shaders Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
shaders-hlsl HLSL/MSL: Fix texture projection with Dref. 2019-01-28 10:25:13 +01:00
shaders-hlsl-no-opt MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
shaders-msl HLSL/MSL: Fix texture projection with Dref. 2019-01-28 10:25:13 +01:00
shaders-msl-no-opt HLSL/MSL: Fix texture projection with Dref. 2019-01-28 10:25:13 +01:00
shaders-no-opt MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00