SPIRV-Cross/reference/opt/shaders-msl/frag/flush_params.frag
2017-11-23 09:50:11 +01:00

23 lines
271 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Structy
{
float4 c;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float4(10.0);
return out;
}