230 lines
6.5 KiB
C++
230 lines
6.5 KiB
C++
/*
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* Copyright 2016-2018 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "spirv_cfg.hpp"
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#include "spirv_cross.hpp"
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#include <algorithm>
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#include <assert.h>
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using namespace std;
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namespace spirv_cross
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{
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CFG::CFG(Compiler &compiler_, const SPIRFunction &func_)
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: compiler(compiler_)
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, func(func_)
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{
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preceding_edges.resize(compiler.get_current_id_bound());
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succeeding_edges.resize(compiler.get_current_id_bound());
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visit_order.resize(compiler.get_current_id_bound());
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immediate_dominators.resize(compiler.get_current_id_bound());
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build_post_order_visit_order();
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build_immediate_dominators();
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}
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uint32_t CFG::find_common_dominator(uint32_t a, uint32_t b) const
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{
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while (a != b)
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{
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if (visit_order[a] < visit_order[b])
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a = immediate_dominators[a];
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else
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b = immediate_dominators[b];
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}
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return a;
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}
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void CFG::build_immediate_dominators()
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{
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// Traverse the post-order in reverse and build up the immediate dominator tree.
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fill(begin(immediate_dominators), end(immediate_dominators), 0);
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immediate_dominators[func.entry_block] = func.entry_block;
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for (auto i = post_order.size(); i; i--)
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{
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uint32_t block = post_order[i - 1];
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auto &pred = preceding_edges[block];
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if (pred.empty()) // This is for the entry block, but we've already set up the dominators.
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continue;
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for (auto &edge : pred)
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{
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if (immediate_dominators[block])
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{
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assert(immediate_dominators[edge]);
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immediate_dominators[block] = find_common_dominator(block, edge);
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}
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else
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immediate_dominators[block] = edge;
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}
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}
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}
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bool CFG::is_back_edge(uint32_t to) const
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{
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// We have a back edge if the visit order is set with the temporary magic value 0.
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// Crossing edges will have already been recorded with a visit order.
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return visit_order[to] == 0;
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}
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bool CFG::post_order_visit(uint32_t block_id)
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{
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// If we have already branched to this block (back edge), stop recursion.
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// If our branches are back-edges, we do not record them.
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// We have to record crossing edges however.
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if (visit_order[block_id] >= 0)
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return !is_back_edge(block_id);
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// Block back-edges from recursively revisiting ourselves.
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visit_order[block_id] = 0;
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// First visit our branch targets.
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auto &block = compiler.get<SPIRBlock>(block_id);
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switch (block.terminator)
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{
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case SPIRBlock::Direct:
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if (post_order_visit(block.next_block))
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add_branch(block_id, block.next_block);
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break;
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case SPIRBlock::Select:
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if (post_order_visit(block.true_block))
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add_branch(block_id, block.true_block);
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if (post_order_visit(block.false_block))
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add_branch(block_id, block.false_block);
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break;
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case SPIRBlock::MultiSelect:
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for (auto &target : block.cases)
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{
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if (post_order_visit(target.block))
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add_branch(block_id, target.block);
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}
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if (block.default_block && post_order_visit(block.default_block))
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add_branch(block_id, block.default_block);
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break;
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default:
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break;
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}
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// If this is a loop header, add an implied branch to the merge target.
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// This is needed to avoid annoying cases with do { ... } while(false) loops often generated by inliners.
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// To the CFG, this is linear control flow, but we risk picking the do/while scope as our dominating block.
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// This makes sure that if we are accessing a variable outside the do/while, we choose the loop header as dominator.
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if (block.merge == SPIRBlock::MergeLoop)
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add_branch(block_id, block.merge_block);
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// Then visit ourselves. Start counting at one, to let 0 be a magic value for testing back vs. crossing edges.
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visit_order[block_id] = ++visit_count;
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post_order.push_back(block_id);
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return true;
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}
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void CFG::build_post_order_visit_order()
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{
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uint32_t block = func.entry_block;
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visit_count = 0;
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fill(begin(visit_order), end(visit_order), -1);
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post_order.clear();
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post_order_visit(block);
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}
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void CFG::add_branch(uint32_t from, uint32_t to)
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{
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const auto add_unique = [](vector<uint32_t> &l, uint32_t value) {
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auto itr = find(begin(l), end(l), value);
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if (itr == end(l))
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l.push_back(value);
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};
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add_unique(preceding_edges[to], from);
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add_unique(succeeding_edges[from], to);
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}
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DominatorBuilder::DominatorBuilder(const CFG &cfg_)
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: cfg(cfg_)
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{
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}
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void DominatorBuilder::add_block(uint32_t block)
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{
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if (!cfg.get_immediate_dominator(block))
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{
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// Unreachable block via the CFG, we will never emit this code anyways.
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return;
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}
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if (!dominator)
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{
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dominator = block;
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return;
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}
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if (block != dominator)
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dominator = cfg.find_common_dominator(block, dominator);
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}
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void DominatorBuilder::lift_continue_block_dominator()
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{
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// It is possible for a continue block to be the dominator of a variable is only accessed inside the while block of a do-while loop.
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// We cannot safely declare variables inside a continue block, so move any variable declared
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// in a continue block to the entry block to simplify.
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// It makes very little sense for a continue block to ever be a dominator, so fall back to the simplest
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// solution.
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if (!dominator)
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return;
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auto &block = cfg.get_compiler().get<SPIRBlock>(dominator);
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auto post_order = cfg.get_visit_order(dominator);
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// If we are branching to a block with a higher post-order traversal index (continue blocks), we have a problem
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// since we cannot create sensible GLSL code for this, fallback to entry block.
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bool back_edge_dominator = false;
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switch (block.terminator)
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{
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case SPIRBlock::Direct:
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if (cfg.get_visit_order(block.next_block) > post_order)
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back_edge_dominator = true;
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break;
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case SPIRBlock::Select:
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if (cfg.get_visit_order(block.true_block) > post_order)
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back_edge_dominator = true;
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if (cfg.get_visit_order(block.false_block) > post_order)
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back_edge_dominator = true;
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break;
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case SPIRBlock::MultiSelect:
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for (auto &target : block.cases)
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{
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if (cfg.get_visit_order(target.block) > post_order)
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back_edge_dominator = true;
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}
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if (block.default_block && cfg.get_visit_order(block.default_block) > post_order)
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back_edge_dominator = true;
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break;
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default:
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break;
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}
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if (back_edge_dominator)
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dominator = cfg.get_function().entry_block;
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}
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}
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