29 lines
729 B
GLSL
29 lines
729 B
GLSL
static float4 gl_Position;
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static float gl_ClipDistance[2];
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static float gl_CullDistance[1];
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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float2 gl_ClipDistance0 : SV_ClipDistance0;
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float gl_CullDistance0 : SV_CullDistance0;
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};
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void vert_main()
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{
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gl_Position = 1.0f.xxxx;
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gl_ClipDistance[0] = 0.0f;
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gl_ClipDistance[1] = 0.0f;
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gl_CullDistance[0] = 4.0f;
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}
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SPIRV_Cross_Output main()
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{
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.gl_ClipDistance0.x = gl_ClipDistance[0];
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stage_output.gl_ClipDistance0.y = gl_ClipDistance[1];
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stage_output.gl_CullDistance0.x = gl_CullDistance[0];
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return stage_output;
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}
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