SPIRV-Cross/shaders
Hans-Kristian Arntzen 5d9df6a31c Do not declare constant composites inline in HLSL.
Move arrays and structs out to their own global static constants.

Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
..
amd Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
asm Fix case where loop header branches into continue block. 2018-02-01 10:00:16 +01:00
comp Add more exhaustive test for barrier handling. 2018-01-09 12:26:46 +01:00
desktop-only Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Do not declare constant composites inline in HLSL. 2018-02-02 10:12:26 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00