SPIRV-Cross/reference
Hans-Kristian Arntzen 18f3cd6810 GLSL: Ensure ray query object decls are flushed if allocated in Function.
glslang always emits Private variables, but DXC not so much.
2021-07-20 12:04:00 +02:00
..
opt GLSL: Implement GL_EXT_ray_query. 2021-07-19 14:01:21 +02:00
shaders GLSL: Implement GL_EXT_ray_query. 2021-07-19 14:01:21 +02:00
shaders-hlsl HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-hlsl-no-opt HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-msl MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask. 2021-07-13 21:22:13 -04:00
shaders-msl-no-opt MSL: Add test for scalar access chain pull interpolant. 2021-07-13 12:25:18 +02:00
shaders-no-opt GLSL: Ensure ray query object decls are flushed if allocated in Function. 2021-07-20 12:04:00 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00