20 lines
180 B
GLSL
20 lines
180 B
GLSL
#version 450
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struct VSInput
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{
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vec4 position;
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};
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struct VSOutput
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{
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vec4 position;
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};
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layout(location = 0) in vec4 position;
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void main()
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{
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gl_Position = position;
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}
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