SPIRV-Cross/reference/shaders-msl/vert
Hans-Kristian Arntzen 192a882df3 Also unpack regular unary/binary operations on MSL.
Apparently MSL gets confused when you have packed_float3 op float3 ...
2018-06-11 16:23:09 +02:00
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basic.vert CompilerMSL elide unused builtins from entry function input and output structs. 2017-05-24 09:31:38 -04:00
copy.flatten.vert Update tests. 2018-03-05 16:34:42 +01:00
dynamic.flatten.vert Also unpack regular unary/binary operations on MSL. 2018-06-11 16:23:09 +02:00
functions.vert Add FP16 test for MSL as well. 2018-03-07 10:29:11 +01:00
out_block.vert CompilerMSL enhancements. 2017-06-30 19:10:46 -04:00
packed_matrix.vert Also unpack regular unary/binary operations on MSL. 2018-06-11 16:23:09 +02:00
pointsize.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
return-array.vert Overload on constant storage. 2018-02-08 17:58:46 +01:00
texture_buffer.vert Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
ubo.alignment.vert Also unpack regular unary/binary operations on MSL. 2018-06-11 16:23:09 +02:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00