SPIRV-Cross/reference/shaders/legacy/vert/int-attribute.legacy.vert

14 lines
219 B
GLSL

#version 100
attribute vec4 attr_int4;
attribute float attr_int1;
void main()
{
gl_Position.x = float(int(attr_int4[int(attr_int1)]));
gl_Position.y = 0.0;
gl_Position.z = 0.0;
gl_Position.w = 0.0;
}