SPIRV-Cross/reference/shaders-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
2022-01-18 12:39:16 +01:00

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#version 450
layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in;
const int indexable[4] = int[](0, 1, 2, 3);
const int indexable_1[4] = int[](4, 5, 6, 7);
layout(binding = 0, std430) buffer SSBO
{
int values[];
} _6;
void main()
{
_6.values[gl_GlobalInvocationID.x] = indexable[gl_LocalInvocationID.x] + indexable_1[gl_LocalInvocationID.y];
}