SPIRV-Cross/reference/shaders-no-opt/asm/comp/local-size-id-override.vk.asm.comp
Hans-Kristian Arntzen 7c83fc22fa Add support for LocalSizeId.
WorkgroupSize builtin is deprecated in 1.6 and LocalSizeId is supported
in Vulkan starting with maintenance4.
2022-01-06 13:57:10 +01:00

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#version 450
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 11u
#endif
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 12u
#endif
#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 13u
#endif
const uint _4 = SPIRV_CROSS_CONSTANT_ID_3;
#ifndef SPIRV_CROSS_CONSTANT_ID_4
#define SPIRV_CROSS_CONSTANT_ID_4 14u
#endif
const uint _5 = SPIRV_CROSS_CONSTANT_ID_4;
layout(local_size_x = 3, local_size_y = SPIRV_CROSS_CONSTANT_ID_1, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in;
layout(binding = 0, std430) buffer SSBO
{
vec4 values[];
} _8;
void main()
{
_8.values[gl_GlobalInvocationID.x] += vec4(2.0);
}