SPIRV-Cross/reference/shaders/asm/frag/vector-shuffle-oom.asm.frag
Chip Davis 5547b25afe Interleave undef values with constants and types.
Undef values may be of struct type and may be used in constants.
Therefore, they must be interleaved with constants and types.

Fixes the rest of the Vulkan CTS test
`dEQP-VK.spirv_assembly.instruction.compute.opundef.undefined_spec_constant_composite`.

(Please excuse the churn in the reference output; it's an inevitable
result of this change.)
2022-11-20 02:08:37 -08:00

327 lines
9.6 KiB
GLSL

#version 450
#if defined(GL_EXT_control_flow_attributes)
#extension GL_EXT_control_flow_attributes : require
#define SPIRV_CROSS_FLATTEN [[flatten]]
#define SPIRV_CROSS_BRANCH [[dont_flatten]]
#define SPIRV_CROSS_UNROLL [[unroll]]
#define SPIRV_CROSS_LOOP [[dont_unroll]]
#else
#define SPIRV_CROSS_FLATTEN
#define SPIRV_CROSS_BRANCH
#define SPIRV_CROSS_UNROLL
#define SPIRV_CROSS_LOOP
#endif
struct _28
{
vec4 _m0;
};
_28 _74;
layout(binding = 0, std140) uniform _6_7
{
vec4 _m0;
float _m1;
vec4 _m2;
} _7;
layout(binding = 2, std140) uniform _10_11
{
vec3 _m0;
vec3 _m1;
float _m2;
vec3 _m3;
float _m4;
vec3 _m5;
float _m6;
vec3 _m7;
float _m8;
vec3 _m9;
float _m10;
vec3 _m11;
float _m12;
vec2 _m13;
vec2 _m14;
vec3 _m15;
float _m16;
float _m17;
float _m18;
float _m19;
float _m20;
vec4 _m21;
vec4 _m22;
layout(row_major) mat4 _m23;
vec4 _m24;
} _11;
layout(binding = 1, std140) uniform _18_19
{
layout(row_major) mat4 _m0;
layout(row_major) mat4 _m1;
layout(row_major) mat4 _m2;
layout(row_major) mat4 _m3;
vec4 _m4;
vec4 _m5;
float _m6;
float _m7;
float _m8;
float _m9;
vec3 _m10;
float _m11;
vec3 _m12;
float _m13;
vec3 _m14;
float _m15;
vec3 _m16;
float _m17;
float _m18;
float _m19;
vec2 _m20;
vec2 _m21;
vec2 _m22;
vec4 _m23;
vec2 _m24;
vec2 _m25;
vec2 _m26;
vec3 _m27;
float _m28;
float _m29;
float _m30;
float _m31;
float _m32;
vec2 _m33;
float _m34;
float _m35;
vec3 _m36;
layout(row_major) mat4 _m37[2];
vec4 _m38[2];
} _19;
uniform sampler2D SPIRV_Cross_Combined;
uniform sampler2D SPIRV_Cross_Combined_1;
uniform sampler2D SPIRV_Cross_Combined_2;
layout(location = 0) out vec4 _5;
void main()
{
_28 _77;
_77._m0 = vec4(0.0);
vec2 _82 = gl_FragCoord.xy * _19._m23.xy;
vec4 _88 = _7._m2 * _7._m0.xyxy;
vec2 _97 = clamp(_82 + (vec3(0.0, -2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0);
vec3 _129;
SPIRV_CROSS_BRANCH
if (_113.y > 0.0)
{
_129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_113.y * _113.z, 0.0, 1.0));
}
else
{
_129 = _109;
}
vec3 _133 = vec4(0.0).xyz + (_129 * 0.5);
vec4 _134 = vec4(_133.x, _133.y, _133.z, vec4(0.0).w);
_77._m0 = _134;
vec2 _144 = clamp(_82 + (vec3(-1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0);
vec3 _176;
SPIRV_CROSS_BRANCH
if (_160.y > 0.0)
{
_176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_160.y * _160.z, 0.0, 1.0));
}
else
{
_176 = _156;
}
vec3 _180 = _134.xyz + (_176 * 0.5);
vec4 _181 = vec4(_180.x, _180.y, _180.z, _134.w);
_77._m0 = _181;
vec2 _191 = clamp(_82 + (vec3(0.0, -1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0);
vec3 _223;
SPIRV_CROSS_BRANCH
if (_207.y > 0.0)
{
_223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_207.y * _207.z, 0.0, 1.0));
}
else
{
_223 = _203;
}
vec3 _227 = _181.xyz + (_223 * 0.75);
vec4 _228 = vec4(_227.x, _227.y, _227.z, _181.w);
_77._m0 = _228;
vec2 _238 = clamp(_82 + (vec3(1.0, -1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _254 = textureLod(SPIRV_Cross_Combined_1, _238, 0.0);
vec3 _270;
SPIRV_CROSS_BRANCH
if (_254.y > 0.0)
{
_270 = _250 + (textureLod(SPIRV_Cross_Combined_2, _238, 0.0).xyz * clamp(_254.y * _254.z, 0.0, 1.0));
}
else
{
_270 = _250;
}
vec3 _274 = _228.xyz + (_270 * 0.5);
vec4 _275 = vec4(_274.x, _274.y, _274.z, _228.w);
_77._m0 = _275;
vec2 _285 = clamp(_82 + (vec3(-2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _301 = textureLod(SPIRV_Cross_Combined_1, _285, 0.0);
vec3 _317;
SPIRV_CROSS_BRANCH
if (_301.y > 0.0)
{
_317 = _297 + (textureLod(SPIRV_Cross_Combined_2, _285, 0.0).xyz * clamp(_301.y * _301.z, 0.0, 1.0));
}
else
{
_317 = _297;
}
vec3 _321 = _275.xyz + (_317 * 0.5);
vec4 _322 = vec4(_321.x, _321.y, _321.z, _275.w);
_77._m0 = _322;
vec2 _332 = clamp(_82 + (vec3(-1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _348 = textureLod(SPIRV_Cross_Combined_1, _332, 0.0);
vec3 _364;
SPIRV_CROSS_BRANCH
if (_348.y > 0.0)
{
_364 = _344 + (textureLod(SPIRV_Cross_Combined_2, _332, 0.0).xyz * clamp(_348.y * _348.z, 0.0, 1.0));
}
else
{
_364 = _344;
}
vec3 _368 = _322.xyz + (_364 * 0.75);
vec4 _369 = vec4(_368.x, _368.y, _368.z, _322.w);
_77._m0 = _369;
vec2 _379 = clamp(_82 + (vec3(0.0, 0.0, 1.0).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _395 = textureLod(SPIRV_Cross_Combined_1, _379, 0.0);
vec3 _411;
SPIRV_CROSS_BRANCH
if (_395.y > 0.0)
{
_411 = _391 + (textureLod(SPIRV_Cross_Combined_2, _379, 0.0).xyz * clamp(_395.y * _395.z, 0.0, 1.0));
}
else
{
_411 = _391;
}
vec3 _415 = _369.xyz + (_411 * 1.0);
vec4 _416 = vec4(_415.x, _415.y, _415.z, _369.w);
_77._m0 = _416;
vec2 _426 = clamp(_82 + (vec3(1.0, 0.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _442 = textureLod(SPIRV_Cross_Combined_1, _426, 0.0);
vec3 _458;
SPIRV_CROSS_BRANCH
if (_442.y > 0.0)
{
_458 = _438 + (textureLod(SPIRV_Cross_Combined_2, _426, 0.0).xyz * clamp(_442.y * _442.z, 0.0, 1.0));
}
else
{
_458 = _438;
}
vec3 _462 = _416.xyz + (_458 * 0.75);
vec4 _463 = vec4(_462.x, _462.y, _462.z, _416.w);
_77._m0 = _463;
vec2 _473 = clamp(_82 + (vec3(2.0, 0.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _489 = textureLod(SPIRV_Cross_Combined_1, _473, 0.0);
vec3 _505;
SPIRV_CROSS_BRANCH
if (_489.y > 0.0)
{
_505 = _485 + (textureLod(SPIRV_Cross_Combined_2, _473, 0.0).xyz * clamp(_489.y * _489.z, 0.0, 1.0));
}
else
{
_505 = _485;
}
vec3 _509 = _463.xyz + (_505 * 0.5);
vec4 _510 = vec4(_509.x, _509.y, _509.z, _463.w);
_77._m0 = _510;
vec2 _520 = clamp(_82 + (vec3(-1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _532 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _520, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _536 = textureLod(SPIRV_Cross_Combined_1, _520, 0.0);
vec3 _552;
SPIRV_CROSS_BRANCH
if (_536.y > 0.0)
{
_552 = _532 + (textureLod(SPIRV_Cross_Combined_2, _520, 0.0).xyz * clamp(_536.y * _536.z, 0.0, 1.0));
}
else
{
_552 = _532;
}
vec3 _556 = _510.xyz + (_552 * 0.5);
vec4 _557 = vec4(_556.x, _556.y, _556.z, _510.w);
_77._m0 = _557;
vec2 _567 = clamp(_82 + (vec3(0.0, 1.0, 0.75).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _579 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _567, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _583 = textureLod(SPIRV_Cross_Combined_1, _567, 0.0);
vec3 _599;
SPIRV_CROSS_BRANCH
if (_583.y > 0.0)
{
_599 = _579 + (textureLod(SPIRV_Cross_Combined_2, _567, 0.0).xyz * clamp(_583.y * _583.z, 0.0, 1.0));
}
else
{
_599 = _579;
}
vec3 _603 = _557.xyz + (_599 * 0.75);
vec4 _604 = vec4(_603.x, _603.y, _603.z, _557.w);
_77._m0 = _604;
vec2 _614 = clamp(_82 + (vec3(1.0, 1.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _626 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _614, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _630 = textureLod(SPIRV_Cross_Combined_1, _614, 0.0);
vec3 _646;
SPIRV_CROSS_BRANCH
if (_630.y > 0.0)
{
_646 = _626 + (textureLod(SPIRV_Cross_Combined_2, _614, 0.0).xyz * clamp(_630.y * _630.z, 0.0, 1.0));
}
else
{
_646 = _626;
}
vec3 _650 = _604.xyz + (_646 * 0.5);
vec4 _651 = vec4(_650.x, _650.y, _650.z, _604.w);
_77._m0 = _651;
vec2 _661 = clamp(_82 + (vec3(0.0, 2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
vec3 _673 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _661, 0.0).w * _7._m1, 0.0, 1.0);
vec4 _677 = textureLod(SPIRV_Cross_Combined_1, _661, 0.0);
vec3 _693;
SPIRV_CROSS_BRANCH
if (_677.y > 0.0)
{
_693 = _673 + (textureLod(SPIRV_Cross_Combined_2, _661, 0.0).xyz * clamp(_677.y * _677.z, 0.0, 1.0));
}
else
{
_693 = _673;
}
vec3 _697 = _651.xyz + (_693 * 0.5);
vec4 _698 = vec4(_697.x, _697.y, _697.z, _651.w);
_77._m0 = _698;
vec3 _702 = _698.xyz / vec3(((((((((((((0.0 + 0.5) + 0.5) + 0.75) + 0.5) + 0.5) + 0.75) + 1.0) + 0.75) + 0.5) + 0.5) + 0.75) + 0.5) + 0.5);
_77._m0 = vec4(_702.x, _702.y, _702.z, _698.w);
_77._m0.w = 1.0;
_5 = _77._m0;
}