SPIRV-Cross/reference/shaders-msl/frag/for-loop-init.frag
Hans-Kristian Arntzen ab21dfb25b Fix execution order for for-loop emission.
In some cases, the compiler decided to emit continue block first,
which invalidated the expressions used by the condition.
Parameters to functions can be evaluated in any order which caused
"random" behavior.
2017-02-04 10:07:20 +01:00

59 lines
943 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
int FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = 16;
for (int i = 0; i < 25; i++)
{
out.FragColor += 10;
}
for (int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4)
{
out.FragColor += 11;
}
int k = 0;
for (; k < 20; k++)
{
out.FragColor += 12;
}
k += 3;
out.FragColor += k;
int l;
if (k == 40)
{
l = 0;
for (; l < 40; l++)
{
out.FragColor += 13;
}
return out;
}
else
{
l = k;
out.FragColor += l;
}
int2 i_2 = int2(0);
for (; i_2.x < 10; i_2.x += 4)
{
out.FragColor += i_2.y;
}
int o = k;
for (int m = k; m < 40; m++)
{
out.FragColor += m;
}
out.FragColor += o;
return out;
}