SPIRV-Cross/reference/opt/shaders-msl/vert/read-from-row-major-array.vert
2019-07-22 13:25:45 +02:00

30 lines
1.3 KiB
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Block
{
float3x4 var[3][4];
};
struct main0_out
{
float v_vtxResult [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 a_position [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant Block& _104 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = in.a_position;
out.v_vtxResult = ((float(abs(transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy))[0].x - 2.0) < 0.0500000007450580596923828125) * float(abs(transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy))[0].y - 6.0) < 0.0500000007450580596923828125)) * float(abs(transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy))[0].z - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy))[1].x) < 0.0500000007450580596923828125) * float(abs(transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy))[1].y - 5.0) < 0.0500000007450580596923828125)) * float(abs(transpose(float3x2(_104.var[0][0][0].xy, _104.var[0][0][1].xy, _104.var[0][0][2].xy))[1].z - 5.0) < 0.0500000007450580596923828125));
return out;
}