SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 5ad4340976 Workaround case with identical structs but different types.
With the current workarounds for SSBO type aliasing, we have no choice
but to look at OpName in order to figure this out properly.
2016-05-28 09:47:52 +02:00
..
asm/comp Deal better with OpName and OpMemberName which alias. 2016-05-23 13:19:41 +02:00
comp Workaround case with identical structs but different types. 2016-05-28 09:47:52 +02:00
frag Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
geom Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tesc Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tese Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
vert Do not add dependencies for variables loaded from UniformConstant. 2016-04-01 19:58:26 +02:00
vulkan Drop --vulkan flag to test_shaders.py 2016-05-11 20:02:31 +02:00