cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
25 lines
715 B
Plaintext
25 lines
715 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct SSBO0
|
|
{
|
|
short4 inputs[1];
|
|
};
|
|
|
|
struct SSBO1
|
|
{
|
|
int4 outputs[1];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
|
|
|
|
kernel void main0(device SSBO0& _25 [[buffer(0)]], device SSBO1& _39 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
_39.outputs[gl_GlobalInvocationID.x].x = int(as_type<uint>(as_type<half2>(_25.inputs[gl_GlobalInvocationID.x].xy) + half2(half(1.0))));
|
|
_39.outputs[gl_GlobalInvocationID.x].y = as_type<int>(_25.inputs[gl_GlobalInvocationID.x].zw);
|
|
_39.outputs[gl_GlobalInvocationID.x].z = int(as_type<uint>(ushort2(_25.inputs[gl_GlobalInvocationID.x].xy)));
|
|
}
|
|
|