SPIRV-Cross/reference/shaders-no-opt/frag/image-gather.frag
2020-11-08 13:54:30 +01:00

16 lines
366 B
GLSL

#version 450
layout(binding = 0) uniform sampler2D uSamp;
layout(binding = 1) uniform sampler2DShadow uSampShadow;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec3 vUV;
void main()
{
FragColor = textureGather(uSamp, vUV.xy);
FragColor += textureGather(uSamp, vUV.xy, 1);
FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
}