Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
11 lines
161 B
Plaintext
11 lines
161 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : require
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layout(location = 0) rayPayloadInEXT uint payload;
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void main()
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{
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payload = gl_IncomingRayFlagsEXT;
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}
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