SPIRV-Cross/spirv_msl.hpp
Bill Hollings 1c18078811 Enhancements to MSL compute and entry point naming.
Support Workgroup (threadgroup) variables.
Mark if SPIRConstant is used as an array length, since it cannot be specialized.
Resolve specialized array length constants.
Support passing an array to MSL function.
Support emitting GLSL array assignments in MSL via an array copy function.
Support for memory and control barriers.
Struct packing enhancements, including packing nested structs.
Enhancements to replacing illegal MSL variable and function names.
Add Compiler::get_entry_point_name_map() function to retrieve entry point renamings.
Remove CompilerGLSL::clean_func_name() as obsolete.
Fixes to types in bitcast MSL functions.
Add Variant::get_id() member function.
Add CompilerMSL::Options::msl_version option.
Add numerous MSL compute tests.
2017-11-05 21:34:42 -05:00

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/*
* Copyright 2016-2017 The Brenwill Workshop Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_MSL_HPP
#define SPIRV_CROSS_MSL_HPP
#include "spirv_glsl.hpp"
#include <map>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace spirv_cross
{
// Defines MSL characteristics of a vertex attribute at a particular location.
// The used_by_shader flag is set to true during compilation of SPIR-V to MSL
// if the shader makes use of this vertex attribute.
struct MSLVertexAttr
{
uint32_t location = 0;
uint32_t msl_buffer = 0;
uint32_t msl_offset = 0;
uint32_t msl_stride = 0;
bool per_instance = false;
bool used_by_shader = false;
};
// Matches the binding index of a MSL resource for a binding within a descriptor set.
// Taken together, the stage, desc_set and binding combine to form a reference to a resource
// descriptor used in a particular shading stage. Generally, only one of the buffer, texture,
// or sampler elements will be populated. The used_by_shader flag is set to true during
// compilation of SPIR-V to MSL if the shader makes use of this vertex attribute.
struct MSLResourceBinding
{
spv::ExecutionModel stage;
uint32_t desc_set = 0;
uint32_t binding = 0;
uint32_t msl_buffer = 0;
uint32_t msl_texture = 0;
uint32_t msl_sampler = 0;
bool used_by_shader = false;
};
// Tracks the type ID and member index of a struct member
using MSLStructMemberKey = uint64_t;
// Special constant used in a MSLResourceBinding desc_set
// element to indicate the bindings for the push constants.
static const uint32_t kPushConstDescSet = std::numeric_limits<uint32_t>::max();
// Special constant used in a MSLResourceBinding binding
// element to indicate the bindings for the push constants.
static const uint32_t kPushConstBinding = 0;
// Decompiles SPIR-V to Metal Shading Language
class CompilerMSL : public CompilerGLSL
{
public:
// Options for compiling to Metal Shading Language
struct Options
{
std::string entry_point_name;
float msl_version = 1.2f;
bool enable_point_size_builtin = true;
bool resolve_specialized_array_lengths = true;
};
const Options &get_options() const
{
return options;
}
void set_options(Options &opts)
{
options = opts;
}
// An enum of SPIR-V functions that are implemented in additional
// source code that is added to the shader if necessary.
enum SPVFuncImpl
{
SPVFuncImplNone,
SPVFuncImplMod,
SPVFuncImplRadians,
SPVFuncImplDegrees,
SPVFuncImplFindILsb,
SPVFuncImplFindSMsb,
SPVFuncImplFindUMsb,
SPVFuncImplArrayCopy,
SPVFuncImplInverse2x2,
SPVFuncImplInverse3x3,
SPVFuncImplInverse4x4,
};
// Constructs an instance to compile the SPIR-V code into Metal Shading Language,
// using the configuration parameters, if provided:
// - p_vtx_attrs is an optional list of vertex attribute bindings used to match
// vertex content locations to MSL attributes. If vertex attributes are provided,
// the compiler will set the used_by_shader flag to true in any vertex attribute
// actually used by the MSL code.
// - p_res_bindings is a list of resource bindings to indicate the MSL buffer,
// texture or sampler index to use for a particular SPIR-V description set
// and binding. If resource bindings are provided, the compiler will set the
// used_by_shader flag to true in any resource binding actually used by the MSL code.
CompilerMSL(std::vector<uint32_t> spirv, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
// Alternate constructor avoiding use of std::vectors.
CompilerMSL(const uint32_t *ir, size_t word_count, MSLVertexAttr *p_vtx_attrs = nullptr, size_t vtx_attrs_count = 0,
MSLResourceBinding *p_res_bindings = nullptr, size_t res_bindings_count = 0);
// Compiles the SPIR-V code into Metal Shading Language.
std::string compile() override;
// Compiles the SPIR-V code into Metal Shading Language, overriding configuration parameters.
// Any of the parameters here may be null to indicate that the configuration provided in the
// constructor should be used. They are not declared as optional to avoid a conflict with the
// inherited and overridden zero-parameter compile() function.
std::string compile(std::vector<MSLVertexAttr> *p_vtx_attrs, std::vector<MSLResourceBinding> *p_res_bindings);
// This legacy method is deprecated.
typedef Options MSLConfiguration;
SPIRV_CROSS_DEPRECATED("Please use get_options() and set_options() instead.")
std::string compile(MSLConfiguration &msl_cfg, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
protected:
void emit_instruction(const Instruction &instr) override;
void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count) override;
void emit_header() override;
void emit_function_prototype(SPIRFunction &func, uint64_t return_flags) override;
void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
void emit_fixup() override;
void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "") override;
std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string image_type_glsl(const SPIRType &type, uint32_t id = 0) override;
std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override;
std::string constant_expression(const SPIRConstant &c) override;
size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const override;
std::string to_func_call_arg(uint32_t id) override;
std::string to_name(uint32_t id, bool allow_alias = true) const override;
std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref,
uint32_t lod) override;
std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,
uint32_t comp, uint32_t sample, bool *p_forward) override;
std::string unpack_expression_type(std::string expr_str, const SPIRType &type) override;
std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
bool skip_argument(uint32_t id) const override;
std::string to_qualifiers_glsl(uint32_t id) override;
void replace_illegal_names() override;
void preprocess_op_codes();
void localize_global_variables();
void extract_global_variables_from_functions();
void resolve_specialized_array_lengths();
void mark_packable_structs();
void mark_as_packable(SPIRType &type);
std::unordered_map<uint32_t, std::set<uint32_t>> function_global_vars;
void extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
std::unordered_set<uint32_t> &global_var_ids,
std::unordered_set<uint32_t> &processed_func_ids);
uint32_t add_interface_block(spv::StorageClass storage);
void mark_location_as_used_by_shader(uint32_t location, spv::StorageClass storage);
void emit_custom_functions();
void emit_resources();
void emit_specialization_constants();
void emit_interface_block(uint32_t ib_var_id);
bool maybe_emit_input_struct_assignment(uint32_t id_lhs, uint32_t id_rhs);
bool maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs);
std::string func_type_decl(SPIRType &type);
std::string entry_point_args(bool append_comma);
std::string get_entry_point_name();
std::string to_qualified_member_name(const SPIRType &type, uint32_t index);
std::string ensure_valid_name(std::string name, std::string pfx);
std::string to_sampler_expression(uint32_t id);
std::string builtin_qualifier(spv::BuiltIn builtin);
std::string builtin_type_decl(spv::BuiltIn builtin);
std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
std::string argument_decl(const SPIRFunction::Parameter &arg);
std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp);
uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype);
uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index);
size_t get_declared_struct_member_alignment(const SPIRType &struct_type, uint32_t index) const;
std::string to_component_argument(uint32_t id);
bool should_move_to_input_buffer(SPIRType &type, bool is_builtin, spv::StorageClass storage);
void move_to_input_buffer(SPIRVariable &var);
void move_member_to_input_buffer(const SPIRType &type, uint32_t index);
std::string add_input_buffer_block_member(uint32_t mbr_type_id, std::string mbr_name, uint32_t mbr_locn);
uint32_t get_input_buffer_block_var_id(uint32_t msl_buffer);
void align_struct(SPIRType &ib_type);
bool is_member_packable(SPIRType &ib_type, uint32_t index);
MSLStructMemberKey get_struct_member_key(uint32_t type_id, uint32_t index);
std::string get_argument_address_space(const SPIRVariable &argument);
void emit_atomic_func_op(uint32_t result_type, uint32_t result_id, const char *op, uint32_t mem_order_1,
uint32_t mem_order_2, bool has_mem_order_2, uint32_t op0, uint32_t op1 = 0,
bool op1_is_pointer = false, uint32_t op2 = 0);
const char *get_memory_order(uint32_t spv_mem_sem);
void add_pragma_line(const std::string &line);
void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
Options options;
std::set<SPVFuncImpl> spv_function_implementations;
std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;
std::map<uint32_t, uint32_t> non_stage_in_input_var_ids;
std::unordered_map<MSLStructMemberKey, uint32_t> struct_member_padding;
std::vector<std::string> pragma_lines;
std::vector<MSLResourceBinding *> resource_bindings;
MSLResourceBinding next_metal_resource_index;
uint32_t stage_in_var_id = 0;
uint32_t stage_out_var_id = 0;
uint32_t stage_uniforms_var_id = 0;
bool needs_vertex_idx_arg = false;
bool needs_instance_idx_arg = false;
std::string qual_pos_var_name;
std::string stage_in_var_name = "in";
std::string stage_out_var_name = "out";
std::string stage_uniform_var_name = "uniforms";
std::string sampler_name_suffix = "Smplr";
spv::Op previous_instruction_opcode = spv::OpNop;
// OpcodeHandler that handles several MSL preprocessing operations.
struct OpCodePreprocessor : OpcodeHandler
{
OpCodePreprocessor(CompilerMSL &compiler_)
: compiler(compiler_)
{
}
bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
CompilerMSL::SPVFuncImpl get_spv_func_impl(spv::Op opcode, const uint32_t *args);
CompilerMSL &compiler;
std::unordered_map<uint32_t, uint32_t> result_types;
bool suppress_missing_prototypes = false;
bool uses_atomics = false;
};
// Sorts the members of a SPIRType and associated Meta info based on a settable sorting
// aspect, which defines which aspect of the struct members will be used to sort them.
// Regardless of the sorting aspect, built-in members always appear at the end of the struct.
struct MemberSorter
{
enum SortAspect
{
Location,
LocationReverse,
Offset,
OffsetThenLocationReverse,
Alphabetical
};
void sort();
bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2);
MemberSorter(SPIRType &t, Meta &m, SortAspect sa);
SPIRType &type;
Meta &meta;
SortAspect sort_aspect;
};
};
}
#endif