SPIRV-Cross/reference/opt/shaders/frag/eliminate-dead-variables.frag
2017-11-23 09:50:11 +01:00

15 lines
265 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uSampler;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vTexCoord;
void main()
{
FragColor = texture(uSampler, vTexCoord);
}