SPIRV-Cross/reference/opt/shaders/frag/flush_params.frag
2017-11-23 09:50:11 +01:00

17 lines
183 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct Structy
{
vec4 c;
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(10.0);
}