SPIRV-Cross/reference
Hans-Kristian Arntzen 1d13a3e36a Rework how loop iteration counts are validated.
Introduces an idea of a recompilation making forward progress.

There are some extreme edge cases where we need more than 3 loops, but
only allow this in specific circumstances where we can reason about
forward progress being made.
2022-01-17 14:12:01 +01:00
..
opt Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
shaders Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
shaders-hlsl Add support for LocalSizeId. 2022-01-06 13:57:10 +01:00
shaders-hlsl-no-opt Add support for LocalSizeId. 2022-01-06 13:57:10 +01:00
shaders-msl Roll dependencies. 2022-01-05 14:56:01 +01:00
shaders-msl-no-opt Add support for LocalSizeId. 2022-01-06 13:57:10 +01:00
shaders-no-opt Rework how loop iteration counts are validated. 2022-01-17 14:12:01 +01:00
shaders-reflection Correctly reflect declared buffer size for out of order members. 2021-11-07 10:08:17 +01:00
shaders-ue4/asm Roll dependencies. 2022-01-05 14:56:01 +01:00
shaders-ue4-no-opt/asm MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00