SPIRV-Cross/shaders-hlsl/frag/bit-conversions.frag
2017-03-24 15:41:20 +01:00

13 lines
236 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec2 value;
layout(location = 0) out vec4 FragColor;
void main()
{
int i = floatBitsToInt(value.x);
FragColor = vec4(1.0, 0.0, intBitsToFloat(i), 1.0);
}