127 lines
3.0 KiB
GLSL
127 lines
3.0 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 1.0
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#endif
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constant float a = SPIRV_CROSS_CONSTANT_ID_1;
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 2.0
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#endif
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constant float b = SPIRV_CROSS_CONSTANT_ID_2;
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#ifndef SPIRV_CROSS_CONSTANT_ID_3
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#define SPIRV_CROSS_CONSTANT_ID_3 3
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#endif
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constant int c = SPIRV_CROSS_CONSTANT_ID_3;
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constant uint _18 = (uint(c) + 0u);
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constant int _21 = (-c);
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constant int _23 = (~c);
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#ifndef SPIRV_CROSS_CONSTANT_ID_4
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#define SPIRV_CROSS_CONSTANT_ID_4 4
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#endif
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constant int d = SPIRV_CROSS_CONSTANT_ID_4;
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constant int _26 = (c + d);
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constant int _28 = (c - d);
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constant int _30 = (c * d);
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constant int _32 = (c / d);
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#ifndef SPIRV_CROSS_CONSTANT_ID_5
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#define SPIRV_CROSS_CONSTANT_ID_5 5u
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#endif
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constant uint e = SPIRV_CROSS_CONSTANT_ID_5;
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#ifndef SPIRV_CROSS_CONSTANT_ID_6
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#define SPIRV_CROSS_CONSTANT_ID_6 6u
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#endif
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constant uint f = SPIRV_CROSS_CONSTANT_ID_6;
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constant uint _36 = (e / f);
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constant int _38 = (c % d);
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constant uint _40 = (e % f);
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constant int _42 = (c >> d);
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constant uint _44 = (e >> f);
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constant int _46 = (c << d);
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constant int _48 = (c | d);
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constant int _50 = (c ^ d);
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constant int _52 = (c & d);
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#ifndef SPIRV_CROSS_CONSTANT_ID_7
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#define SPIRV_CROSS_CONSTANT_ID_7 false
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#endif
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constant bool g = SPIRV_CROSS_CONSTANT_ID_7;
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#ifndef SPIRV_CROSS_CONSTANT_ID_8
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#define SPIRV_CROSS_CONSTANT_ID_8 true
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#endif
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constant bool h = SPIRV_CROSS_CONSTANT_ID_8;
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constant bool _58 = (g || h);
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constant bool _60 = (g && h);
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constant bool _62 = (!g);
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constant bool _64 = (g == h);
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constant bool _66 = (g != h);
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constant bool _68 = (c == d);
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constant bool _70 = (c != d);
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constant bool _72 = (c < d);
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constant bool _74 = (e < f);
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constant bool _76 = (c > d);
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constant bool _78 = (e > f);
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constant bool _80 = (c <= d);
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constant bool _82 = (e <= f);
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constant bool _84 = (c >= d);
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constant bool _86 = (e >= f);
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constant int _92 = int(e + 0u);
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constant bool _94 = (c != int(0u));
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constant bool _96 = (e != 0u);
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constant int _100 = int(g);
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constant uint _103 = uint(g);
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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float t0 = a;
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float t1 = b;
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uint c0 = _18;
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int c1 = _21;
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int c2 = _23;
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int c3 = _26;
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int c4 = _28;
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int c5 = _30;
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int c6 = _32;
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uint c7 = _36;
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int c8 = _38;
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uint c9 = _40;
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int c10 = _42;
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uint c11 = _44;
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int c12 = _46;
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int c13 = _48;
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int c14 = _50;
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int c15 = _52;
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bool c16 = _58;
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bool c17 = _60;
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bool c18 = _62;
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bool c19 = _64;
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bool c20 = _66;
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bool c21 = _68;
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bool c22 = _70;
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bool c23 = _72;
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bool c24 = _74;
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bool c25 = _76;
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bool c26 = _78;
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bool c27 = _80;
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bool c28 = _82;
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bool c29 = _84;
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bool c30 = _86;
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int c31 = c8 + c3;
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int c32 = _92;
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bool c33 = _94;
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bool c34 = _96;
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int c35 = _100;
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uint c36 = _103;
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float c37 = float(g);
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out.FragColor = float4(t0 + t1);
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return out;
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}
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