SPIRV-Cross/shaders/tese
Chip Davis c0760eb91f MSL: Fix patch vertex count with raw buffer tese input.
We can no longer rely on the `patch_control_point<>` array being
present, so the best we can do is use the value given us at compile
time.

This was an oversight on my part when I initially implemented the
raw-buffer tessellation evaluation input mode. The lack of tests for the
`PatchVertices` built-in almost certainly contributed, so I fixed that
in this patch.

Fixes the test
`dEQP-VK.tessellation.shader_input_output.patch_vertices_in_tes`. This
is the last failing test under `dEQP-VK.tessellation`.
2023-12-04 14:24:16 -08:00
..
ccw.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
cw.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
equal.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
fractional_even.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
fractional_odd.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
input-array.tese Fix input array size in tessellation evaluation shaders. 2019-01-09 10:47:16 +01:00
line.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
load-array-of-array.tese GLSL: Fix issue with array-of-array inputs in tess. 2019-11-04 10:34:49 +01:00
patch-input-array.tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
read-patch-vertices-in-func.tese MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
triangle.tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
water_tess.tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00