SPIRV-Cross/reference
Chip Davis 1e67b21ee9 MSL: Don't mask off inactive bits in ballot masks.
This was based on my misreading the spec. The Vulkan CTS expects the
bits to be set, even if the invocations corresponding to them are
inactive.
2020-11-25 09:29:51 -06:00
..
opt MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders GLSL: Emit storage qualifiers for buffer_reference. 2020-11-23 16:26:33 +01:00
shaders-hlsl Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
shaders-hlsl-no-opt HLSL: Fix validation with FXC for test. 2020-11-23 16:03:35 +01:00
shaders-msl MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-msl-no-opt MSL: Don't mask off inactive bits in ballot masks. 2020-11-25 09:29:51 -06:00
shaders-no-opt GLSL: Fix buffer_reference with aliased names. 2020-11-23 16:36:49 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00