SPIRV-Cross/reference
James Ross-Gowan 1f16f0d260 Use 'static const' for spec constants in HLSL
If 'const' is used, the shader expects the variable to be backed by a
constant buffer. 'static const' is probably preferred for a value that
is initialized with a constant in the HLSL source code.

FXC also emits a warning for 'const' variables with initializers, since
'static const' was probably intended.
2017-10-21 19:19:32 +11:00
..
shaders Fix ARB_enhanced_layout test. 2017-10-10 16:25:47 +02:00
shaders-hlsl Use 'static const' for spec constants in HLSL 2017-10-21 19:19:32 +11:00
shaders-msl Handle empty struct declarations with best effort. 2017-10-06 13:05:14 +02:00