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SPIRV-Cross
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1f68d0f420
SPIRV-Cross
/
reference
/
shaders-msl
/
asm
History
Hans-Kristian Arntzen
eef4c2af9c
MSL: Fix SUMulExtended for 64-bit inputs.
2024-04-15 13:37:00 +02:00
..
comp
MSL: Fix SUMulExtended for 64-bit inputs.
2024-04-15 13:37:00 +02:00
frag
MSL: Work around broken cube texture gradients on Apple Silicon.
2023-11-27 15:03:26 -08:00
tesc
MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (
#1662
)
2021-04-29 20:01:26 +02:00
tese
MSL: Support "raw" buffer input in tessellation evaluation shaders.
2022-10-18 14:58:59 -07:00
vert
Use --preserve-numeric-ids when assembling test shaders.
2023-06-23 14:54:16 -07:00