SPIRV-Cross/reference/shaders-msl/asm
2024-04-15 13:37:00 +02:00
..
comp MSL: Fix SUMulExtended for 64-bit inputs. 2024-04-15 13:37:00 +02:00
frag MSL: Work around broken cube texture gradients on Apple Silicon. 2023-11-27 15:03:26 -08:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00