SPIRV-Cross/reference/shaders-msl/vulkan
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
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frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
vert MSL: Don't set the layer for multiview if the device doesn't support it. 2020-09-01 19:30:28 -05:00