SPIRV-Cross/reference/shaders-msl/frag/pls.frag
Bill Hollings be4cb17a14 Enhance MSL testing and add numerous MSL test cases.
Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
2017-01-30 22:55:21 -05:00

32 lines
625 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float4 PLSIn3 [[user(locn0)]];
float4 PLSIn2 [[user(locn1)]];
float4 PLSIn1 [[user(locn1)]];
float4 PLSIn0 [[user(locn0)]];
};
struct main0_out
{
float4 PLSOut0 [[color(0)]];
float4 PLSOut1 [[color(1)]];
float4 PLSOut2 [[color(2)]];
float4 PLSOut3 [[color(3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.PLSOut0 = in.PLSIn0 * 2.0;
out.PLSOut1 = in.PLSIn1 * 6.0;
out.PLSOut2 = in.PLSIn2 * 7.0;
out.PLSOut3 = in.PLSIn3 * 4.0;
return out;
}