SPIRV-Cross/reference/opt/shaders-msl/frag/readonly-ssbo.frag
2019-09-24 14:35:25 -04:00

23 lines
305 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(const device SSBO& _13 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = _13.v + _13.v;
return out;
}