SPIRV-Cross/reference/opt/shaders/vulkan
Hans-Kristian Arntzen 2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00
..
comp GLSL: Emit storage qualifiers for buffer_reference. 2020-11-23 16:26:33 +01:00
frag Roll dependencies. 2020-09-22 12:31:38 -04:00
rahit GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rchit GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rgen GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rint GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rmiss GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00