2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
10 lines
157 B
GLSL
10 lines
157 B
GLSL
#version 460
|
|
#extension GL_EXT_ray_tracing : require
|
|
|
|
layout(location = 0) rayPayloadInEXT uint payload;
|
|
|
|
void main()
|
|
{
|
|
payload = gl_IncomingRayFlagsEXT;
|
|
}
|