SPIRV-Cross/reference/opt/shaders/vulkan/comp/spec-constant-op-member-array.vk.comp
Hans-Kristian Arntzen 480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 100
#endif
const int a = SPIRV_CROSS_CONSTANT_ID_0;
#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 200
#endif
const int b = SPIRV_CROSS_CONSTANT_ID_1;
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 300
#endif
const int c = SPIRV_CROSS_CONSTANT_ID_2;
const int _18 = (c + 50);
#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 400
#endif
const int e = SPIRV_CROSS_CONSTANT_ID_3;
struct A
{
int member0[a];
int member1[b];
};
struct B
{
int member0[b];
int member1[a];
};
layout(binding = 0, std430) buffer SSBO
{
A member_a;
B member_b;
int v[a];
int w[_18];
} _22;
void main()
{
_22.w[gl_GlobalInvocationID.x] += (_22.v[gl_GlobalInvocationID.x] + e);
}