13 lines
379 B
GLSL
13 lines
379 B
GLSL
#version 450
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layout(location = 0) centroid in vec4 a[2];
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layout(location = 2) centroid in vec4 b[2];
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor.x = interpolateAtOffset(a[0].x, vec2(0.5));
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FragColor.y = interpolateAtOffset(a[1].y, vec2(0.5));
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FragColor.z = interpolateAtOffset(b[0].z, vec2(0.5));
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FragColor.w = interpolateAtOffset(b[1].w, vec2(0.5));
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}
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