SPIRV-Cross/reference/opt
Chip Davis 21d38f74ce MSL: Fix calculation of atomic image buffer address.
Fix reversed coordinates: `y` should be used to calculate the row
address. Align row address to the row stride.

I've made the row alignment a function constant; this makes it possible
to override it at pipeline compile time.

Honestly, I don't know how this worked at all for Epic. It definitely
didn't work in the CTS prior to this.
2020-10-13 20:51:56 -05:00
..
shaders GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
shaders-hlsl HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
shaders-msl MSL: Fix calculation of atomic image buffer address. 2020-10-13 20:51:56 -05:00
shaders-ue4/asm MSL: Support atomic access to images from argument buffers. 2020-10-13 02:37:18 -05:00