cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
38 lines
1019 B
Plaintext
38 lines
1019 B
Plaintext
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO
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{
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float4 in_data[1];
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};
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struct SSBO2
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{
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float4 out_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
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template<typename Tx, typename Ty>
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inline Tx mod(Tx x, Ty y)
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{
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return x - y * floor(x / y);
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}
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kernel void main0(const device SSBO& _23 [[buffer(0)]], device SSBO2& _33 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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uint ident = gl_GlobalInvocationID.x;
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float4 v = mod(_23.in_data[ident], _33.out_data[ident]);
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_33.out_data[ident] = v;
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uint4 vu = as_type<uint4>(_23.in_data[ident]) % as_type<uint4>(_33.out_data[ident]);
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_33.out_data[ident] = as_type<float4>(vu);
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int4 vi = as_type<int4>(_23.in_data[ident]) % as_type<int4>(_33.out_data[ident]);
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_33.out_data[ident] = as_type<float4>(vi);
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}
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