SPIRV-Cross/reference/shaders-reflection
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
..
asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
comp Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
rgen Add generated reference shaders again 2019-03-26 15:21:12 +01:00
vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00