SPIRV-Cross/shaders-hlsl
2023-01-17 23:42:04 +01:00
..
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp HLSL: Disable FXC testing for rayquery shaders. 2022-03-22 12:34:43 +01:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag Promote Unreachable cases into break to avoid fallthrough. 2022-05-18 18:36:32 +02:00
mesh HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
vert HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00