SPIRV-Cross/reference/opt/shaders-hlsl/vert
Hans-Kristian Arntzen 226d837d7e HLSL: Use same logic as GLSL for picking cbuffer block name.
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
..
basic.vert HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
clip-cull-distance.vert Fix incorrect loop range. 2018-02-22 17:00:41 +01:00
instancing.vert Swizzle scalars when splatting in HLSL. 2017-12-12 12:52:45 +01:00
locations.vert Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
matrix-attribute.vert Add reference output for --opt. 2017-11-23 09:50:11 +01:00
matrix-output.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
no-input.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
point-size-compat.vert Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
qualifiers.vert Fix swizzling of integers. 2018-01-04 13:16:56 +01:00
read-from-row-major-array.vert HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
return-array.vert Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
sampler-buffers.vert Add reference output for --opt. 2017-11-23 09:50:11 +01:00
struct-composite-decl.vert Fix HLSL regression with struct declaration. 2018-01-23 16:36:20 +01:00
texture_buffer.vert Add reference output for --opt. 2017-11-23 09:50:11 +01:00